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EnigmA Amiga Run 1999 March
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EnigmA AMIGA RUN 35 (1999)(G.R. Edizioni)(IT)[!][issue 1999-03].iso
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ff_clip.h
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C/C++ Source or Header
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1997-07-12
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4KB
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////////////////////////////////////////////////////////////
//
// FF_CLIP.H - Form Factor Polygon Clipper Class
//
// Version: 1.03A
//
// History: 94/08/23 - Version 1.00A release.
// 94/12/16 - Version 1.01A release.
// 95/02/05 - Version 1.02A release.
// 95/07/21 - Version 1.02B release.
// 96/02/14 - Version 1.02C release.
// 96/04/01 - Version 1.03A release.
//
// Compilers: Microsoft Visual C/C++ Professional V1.5
// Borland C++ Version 4.5
//
// Author: Ian Ashdown, P.Eng.
// byHeart Software Limited
// 620 Ballantree Road
// West Vancouver, B.C.
// Canada V7S 1W3
// Tel. (604) 922-6148
// Fax. (604) 987-7621
//
// Copyright 1994-1996 byHeart Software Limited
//
// The following source code has been derived from:
//
// Ashdown, I. 1994. Radiosity: A Programmer's
// Perspective. New York, NY: John Wiley & Sons.
//
// It may be freely copied, redistributed, and/or modified
// for personal use ONLY, as long as the copyright notice
// is included with all source code files.
//
////////////////////////////////////////////////////////////
#ifndef _FF_CLIP_H
#define _FF_CLIP_H
#include "ff_poly.h"
// View normalization parameters
static const double FPD = -0.99;
static const double BPD = MAX_VALUE;
static const double EYE = -1.0;
static const double SN = (EYE - BPD) * (EYE - FPD) / (EYE *
EYE * (BPD - FPD));
static const double RN = FPD * (EYE - BPD) / (EYE * (FPD -
BPD));
class FormClipEdge // Edge-plane clipper
{
private:
FormClipEdge *pnext; // Next clipper pointer
Vector4 normal; // Plane normal
Vector4 first; // First vertex
Vector4 start; // Start vertex
BOOL first_inside; // First vertex inside flag
BOOL start_inside; // Start vertex inside flag
BOOL first_flag; // First vertex seen flag
BOOL IsInside( Vector4 &v )
{ return (Dot(normal, v) >= 0.0); }
Vector4 Intersect( Vector4 &, Vector4 & );
void Output( Vector4 &, FormPoly & );
public:
FormClipEdge() { first_flag = FALSE; }
void Add( FormClipEdge *pc ) { pnext = pc; }
void Clip( Vector4 &, FormPoly & );
void Close( FormPoly & );
void SetNormal( Vector4 &n ) { normal = n; }
};
class FormClip // Form factor polygon clipper
{
protected:
int num_vert; // # of polygon vertices
Vector3 u, v, n; // View system co-ordinates
double vtm[4][4]; // Transformation matrix
FormClipEdge clipper[5]; // Clipper array
FormClipEdge *pclip; // Clipper list head pointer
Point3 center; // Polygon center
Vector3 RandomVector() // Generate random vector
{
Vector3 temp; // Temporary vector
temp.SetX(GetNormRand() * 2.0 - 1.0);
temp.SetY(GetNormRand() * 2.0 - 1.0);
temp.SetZ(GetNormRand() * 2.0 - 1.0);
return temp;
}
public:
BOOL BackFaceCull( Patch3 *ppatch )
{
Vector3 view; // View vector
// Calculate view vector
view = Vector3(ppatch->GetVertexPtr(0)->GetPosn(),
center);
// Indicate whether patch is backface
return (Dot(ppatch->GetNormal(), view) < MIN_VALUE) ?
TRUE : FALSE;
}
int Clip( Element3 *, FormPoly &, WORD );
};
#endif